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Related Hot Network Questions. More info See in Glossary on the target platform or device you want to build to. You can also use the Call Stacks mode in the Profiler A window that helps you to optimize your game. It shows how much time is spent in the various areas of your game.
For example, it can report the percentage of time spent rendering , animating, or in your game logic. More info See in Glossary to determine which method the allocations happen in. You can enable the full call stack traces for GC. Objects on the large object heap which is sometimes referred to as generation 3 are also collected in generation 2.
Garbage collections occur on specific generations as conditions warrant. Collecting a generation means collecting objects in that generation and all its younger generations.
A generation 2 garbage collection is also known as a full garbage collection, because it reclaims objects in all generations that is, all objects in the managed heap. Objects that are not reclaimed in a garbage collection are known as survivors and are promoted to the next generation:. When the garbage collector detects that the survival rate is high in a generation, it increases the threshold of allocations for that generation. The next collection gets a substantial size of reclaimed memory.
The CLR continually balances two priorities: not letting an application's working set get too large by delaying garbage collection and not letting the garbage collection run too frequently. Because objects in generations 0 and 1 are short-lived, these generations are known as the ephemeral generations. Ephemeral generations are allocated in the memory segment that's known as the ephemeral segment. Each new segment acquired by the garbage collector becomes the new ephemeral segment and contains the objects that survived a generation 0 garbage collection.
The old ephemeral segment becomes the new generation 2 segment. The size of the ephemeral segment varies depending on whether a system is bit or bit and on the type of garbage collector it is running workstation or server GC. The following table shows the default sizes of the ephemeral segment.
The ephemeral segment can include generation 2 objects. Generation 2 objects can use multiple segments as many as your process requires and memory allows for.
The amount of freed memory from an ephemeral garbage collection is limited to the size of the ephemeral segment. The amount of memory that is freed is proportional to the space that was occupied by the dead objects. A compacting phase that reclaims the space occupied by the dead objects and compacts the surviving objects.
The compacting phase moves objects that have survived a garbage collection toward the older end of the segment. Because generation 2 collections can occupy multiple segments, objects that are promoted into generation 2 can be moved into an older segment.
Both generation 1 and generation 2 survivors can be moved to a different segment, because they are promoted to generation 2. Ordinarily, the large object heap LOH is not compacted, because copying large objects imposes a performance penalty.
However, in. NET Core and in. NET Framework 4. LargeObjectHeapCompactionMode property to compact the large object heap on demand. In addition, the LOH is automatically compacted when a hard limit is set by specifying either:.
Stack roots. Stack variables provided by the just-in-time JIT compiler and stack walker. JIT optimizations can lengthen or shorten regions of code within which stack variables are reported to the garbage collector. Garbage collection handles. Handles that point to managed objects and that can be allocated by user code or by the common language runtime. Static data. Static objects in application domains that could be referencing other objects. Each application domain keeps track of its static objects.
Before a garbage collection starts, all managed threads are suspended except for the thread that triggered the garbage collection.
The following illustration shows a thread that triggers a garbage collection and causes the other threads to be suspended. For most of the objects that your application creates, you can rely on garbage collection to automatically perform the necessary memory management tasks.
However, unmanaged resources require explicit cleanup. The most common type of unmanaged resource is an object that wraps an operating system resource, such as a file handle, window handle, or network connection. Although the garbage collector is able to track the lifetime of a managed object that encapsulates an unmanaged resource, it doesn't have specific knowledge about how to clean up the resource.
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