The extraction plugin can load anywhere before the bashed patch, I suggest putting it with other library mods. All placement plugins should load immediately before the bashed patch.
Don't worry, just use Wrye Bash correctly and it'll all work out. Should you accidentally or deliberately change these II will most likely no longer function correctly. Should this occur, please reset the Bashed tags as follows. The master file needs no tags. This directory contains items that are only of interest to modders. Regular users should skip it. Wrye Bash is not required, but if you use it, then three features in particular will be useful for playing with Cobl Also, required if you're using Item Interchange.
Item" message to some string. Setting it to ". Required for Item Interchange mods. Cobl supports this function by providing a rules database in the release package. For Cobl, you'll receive a recap of the current configuration plus warnings of known conflicts.
Note however that the rule database is far from complete, and so will not necessarily list all or even most conflicts! Cobl Races is an optional component that consolidates hairs and eyes from some of the most popular cosmetics mods.
It also add five new playable races. The Ohmes-raht are man faced, but have cat like fur and ears. Cobl Races makes use of some meshes and textures provided by Shivering Isles. If SI is not present, then those meshes and textures must be otherwise provided by the user.
Note that use of the original "Beautiful People" mod is particularly likely to cause problems. For other compilations, compatibility patches may be created at a later date. These optional components will modify existing NPCs to use the new hairs and eyes supplied by Cobl.
You can use this without having the other Cobl Race components active, but the cosmetics resource pack must be installed. If you do not want CRB's re-balancing, be sure not to activate it!. If you start a new game with CRB active, then gameplay will proceed as normal. You'll get new options in the race selection area, but other than that, things will be as usual. However, if you activate CRB for an existing character, then you'll need to go through a procedure to adapt your character to changed birthsigns and racial spells and stats.
Fortunately, this is mostly automatic. Shortly after loading your savegame, you should get an option to adjust to changes. Old abilities and spells will be removed from your character and new ones will be added. As before, old spells will be removed and new ones added. This will affect skills, attributes and health. Each of these steps is optional and can be skipped.
However, skipping step two changes to racial spells will also force skipping step three changes to racial stats. Keep in mind that adjustments to racial stats may confuse player leveling mods. You may have to reset such mods, or simply live through an odd level up or two.
Generally, adjustments to stats will work better when applied to lower level characters. Keep in mind that you can always try the changes first, and then if you don't like them, revert back to the original save and try it without.
Or you might hand tweak some of the stats through the console. Upgrading from a different race balancing mod e. We can't offer much advice for such a conversion. Note that if you've been playing with CRB for a while, but wish to switch back to vanilla balancing, you can do that.
After reloading, Cobl will again recognize the change and revert your player back to Oblivion birthsigns and racial stats, etc. The procedure will be the same as above, just with opposite effects. Coble provices a standardized Guide Books Menu. Note: Each book will disappear from the menu immediatly after you select it.
Refresh Menus token is selected. Cobl provides a standardized Options Menu. Both books and commands can be accessed by selecting them. Note: Each command token will disappear from the menu immediatly after you select it. Cobl comes with an onscreen clock. OBSE users can also set a key to activate the clock. Cobl will periodically check for items from various mods that can be converted to Cobl equivalents. If such items are found, then they will be replaced e.
This avoids having several different versions of the same item in inventory. You can enable or disable the feature and set the level of reporting Silent, Detailed or Summary Only. Note: Some swapping may e. Now you can denock your arrow if you choose not to shoot it. You can set the Denock button to almost any key or control. Requires OBSE v This feature will track changes to your fame, infany bounty, murders and oblvion gates closed and report with a short message as they change.
However, if the players is in combat, it will wait until combat ends before reporting. This feature allows you to remove quest items from your inventory, as if they were normal items. You must use your mouse to select the item arrow keys not supported at this time. You won't be able to sell your quest item, but will be able to drop them from your Inventory Menu or place them into a container.
Finally, as of this time, you won't be able to drop model-less Yellow! Automatically bypasses the poison confirmation dialog, both from the menu and hotkey.
If you're using a mod that poisons the weapon i. There's also an "Allow potion to be used as poison" option can be interesting with various Scripted Effects - it works, but use at your own risk.
This feature allows you to delete spells from your Spell Menu. Just highlight the spell with your mouse no need to select it, but cursor must be over spell and press "Delete". You will be able to use the name again in the Spell Making Menu as long as you didn't buy the spell. Also, you'll be able to use the effect in case it was the only spell with the effect in both the Spell Making and Enchantment menus.
Set how fast time passes in the world. While slower times are more immersive, they also limit the utility of powers which can only be used once per game day. Note that if you use the Time Scale setting you should also be using the Unofficial Oblivion Patch, since it fixes several timescale related bugs in vanilla Oblivion. A set of alchemical catalogs. There are two types ingredients and effects and four levels for each type.
The first level catalogs only show the first level ingredient effect, while the fourth shows all effects. Hence the fourth level catalogs are the most valuable and is priced accordingly. You'll find the books in Cheydinhal, and if you're a Journeyman or higher in Mercantile in Leyawiin.
They're expensive, so spend your money wisely. To get the full value out of the Alchemical Catalogs, you'll need to use the Alchemical Catalogs feature of Wrye Bash. By default, the catalogs only list vanilla Oblivion ingredients; but with the Bashed Patch, they'll list all ingredients from all active mods.
Cobl provides a standard version of alchemical sorters. You'll find these sorters in player houses if you have Cobl Glue. For non-OBSE users , the sorters will allow you to put away all Vanilla ingredients, and retrieve ingredients by name or effect.
Also if you have a Cobl aware hunger mod installed, you'll be able to retrieve just the edible foods that are currently stored in the sorter. For OBSE users , behavior is considerably enhanced. When you're done creating potions, exit the Alchemy menu, and the Sorter container will open again.
Projects Ideas, discussions and in-progress. Policy What Cobl is and isn't. External Links Download from Tesnexus. Relz topic at Bethsoft forums. Cobl Team - It's big! Category : Oblivion-Modding. Common Oblivion Cobl is: 1 a world enrichment mod that adds lots of little things that enriches your gameplay experience; 2 a shared library that acts as a resource for other mods; and 3 an integration tool that allows different mods to "talk" to each other.
Shared Library All the items listed above are available for use in mods. Many home mods are making use alchemical sorters, foods, water sources, mage altars, etc. Other mods make use of more advanced features, like Cobl's Death Handling, which allows the player's death to be safely intercepted and modified. Or more simply, Cobl provides a shared Options menu, which any mod can use to make their options easy to find and configure.
Not only does Cobl make modding easier, it also makes Cobl aware mods richer since mods able to draw form a much richer set of objects at no cost.
If you visit a house, you're more likely to find an odd collection of books, or perhaps some Adamantium ore from Mournhold.
And if you're tired of seeing multiple types of pearl dust, multiple types of mountain lion meat, etc. Mod Communication Cobl provides several interfaces that allow mods to communicate information. See the Modders page for more information. This most likely would cause problems for the newly updated Salmo the Baker. Useful for mods that need to run in situations where SI may or may not be installed.
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